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UTS Animal Logic Academy Uses Shotgun to Train Tomorrow’s VFX Pros Australia’s award-winning UTS Animal Logic Academy immerses students in a simulated studio environment to provide meaningful, firsthand experience with studio pipelines and workflows. We sat down with a few of the Academy's pipeline experts and students to learn more.

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AAA Game Devs Stay on Track with Shotgun Producers from Ubisoft, EA Sports, and Crystal Dynamics share how they use Shotgun to solve crucial challenges in their studio pipelines.

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Q&A with Passion Pictures Passion Pictures Head of CG Jason Nicholas explains how the studio is able to broaden its talent pool through remote workstations and remain on track with Shotgun.

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Q&A with Arx Anima Kris Staber and Francesco Paglia from Vienna-based animation studio Arx Anima talk about their number one hit Youtube kids show, "Talking Tom and Friends" and how Shotgun comes into play.

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VFX Breakdown: "Lost in Space" by Mackevision "Lost in Space" fan? Check out this breakdown from the talented team at Mackevision.

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Meet the Studio: Shotgun Visits Crafty Apes The talented crew at Crafty Apes share how they keep things light and fun for their artists while working on acclaimed shows like La La Land.

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Encore Delivers 10K Shots in Single TV Season with Shotgun Digital FX Supervisor Andranik Taranyan and Director of Pipeline Chris Reid explain how automation and pipeline efficiencies with Shotgun enables Encore’s episodic VFX specialists to deliver upwards of 10K shots for a single TV season.

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Double Negative: Wonder Woman Double Negative's Joel Green, CG Supervisor, and Ben Wiggs, Animation Supervisor, share cool before and afters and talk magic, modeling, and collaboration on Wonder Woman.

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Framestore: Guardians of the Galaxy Vol. 2 Framestore's CG Supervisor, Sylvain Degrotte and VFX Producer, Sophie Carroll break down how they pulled off their heroic work on Marvel blockbuster, "Guardians of the Galaxy Vol 2."

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Digital Dimension: ZAFARI Creator, Supervising Director and Executive Producer David Dozoretz and the team at Digital Dimension discuss how Shotgun helped streamline production for the new animated TV series "ZAFARI".

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2 Minutes: Zombillenium We spoke to French animation studio, 2 Minutes, about bringing a graphic novel to the big screen.

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Weta Digital: War for the Planet of the Apes Weta Digital is behind some of the most renowned VFX of the past two decades, from LotR to X-Men to Avatar. Anders Langlands, Weta VFX Supervisor, discusses how the studio used Shotgun to help pull off their work on "War for the Planet of the Apes."

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Q&A with Mighty Coconut The talented crew at austin-based animation shop turned full-fledged media company, Mighty Coconut, talk about what makes the unique studio tick.

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Beyond the Wall: The Story of Six VFX Studios Behind the Epic "Game of Thrones" Ten visual effects pros representing six studios around the globe share how the network series turned global phenomenon has challenged internal workflows, the way facilities collaborate, and the visual effects business overall.

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Meet the Studio: Parasol Island Parasol Island was looking for a way to cut time spent managing projects. In this video testimonial, they tell us how Shotgun now solves that challenge for them, and more!

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Meet the Studio: The Molecule With offices in NYC and LA, The Molecule needed a tool to make collaboration easy and effective. In this two-part video series, they tell us how Shotgun has transformed the way they work.

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On Set at North America's Largest Mocap Sound Stage How does Animatrik track massive amounts of mocap data? President and CTO, Brett Ineson, gives us the inside scoop.

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Q&A with Jellyfish Pictures 2D Lead and TD, Matt Plummer, takes us behind the scenes with the BAFTA, Emmy and VES Award recognized studio.

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Meet the Studio: Mammal Studios We visited Mammal Studios to learn about how Shotgun helps the 12 person team stay nimble and efficient.

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Q&A with The Sequence Group Ian Kirby and Anne Jans from The Sequence Group share how Shotgun helps them deliver complex projects, why pipeline is so important, and the secret to their staying power.

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The Squonk: From School Project to Full-Blown Production We spoke with 'The Squonk' producer and co-writer, Jannis Funk, about how Shotgun brought the project to life.

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Making the CG opening for the Pacific Northwest Ballet's 'Nutcracker' Gavin Greenwalt from Seattle-based Straightface Studios talks about using Shotgun in the creation of an all-CG curtain call for the Pacific Northwest Ballet’s 'Nutcracker'.

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Meet the Studio: DHX Media We visited DHX Media to chat about what makes the studio tick, the challenges of episodic TV, and how they're using Shotgun to review and keep projects on track.

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Shotgun Helps Jaunt VR Streamline Production The leader in fully-immersive VR experiences shares how they worked with the Shotgun team to develop their entire VR production pipeline.

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The Rise of the Virtual Studio: Keeping a 50-Person Team Connected Founder of VFX Legion, James Hattin, explains the benefits and challenges of operating as an entirely remote team.

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Planetariums, Themeparks & Comic-Con: Tackling VR and Immersive Experiences at NSC Creative We spoke with VFX Supervisor, Aaron Bradbury about pipeline, the challenges of working in fulldome and VR, and how they’re using Shotgun to keep projects on track.

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Rebranding TV Land TV Land's in-house creative team talks about how they relied on Shotgun to tackle the major undertaking of updating the network's brand identity.

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An Inside Look at Cyborn The team at Cyborn, a 3D animation and motion capture studio based in Belgium, share how they're getting on in their first year with Shotgun.

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Q&A with OMSTUDIOS VFX Supervisor and Director, Timor Kardum, shares insight into the innovative ways OMSTUDIOS uses Shotgun.

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Creating Disney XD Series "KARL" Fernando Macedo, Chief Creative Officer at Brazilian animation and VFX shop SPIRIT Animation, takes us behind the scenes on producing kids TV show "KARL".

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Q&A with Bartlet Jones Supernatural Detective Agency Co-owner Nick Kononelos talks about developing free-to-play multiplayer game Drawn to Death.

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Making of Stop-Motion Hit "Robot Chicken" Stoopid Buddy Stoodios, the creators of the longest-running stop-motion show on TV, talk about how Shotgun helps keep track of assets, from puppets to VFX.

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Collaborating around the world on "Troll Bridge" Ahren Morris, Producer for indie film group Snowgum Films, talks about using Shotgun to keep a distributed team of 120 spread across 17 countries connected.

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Shotgun Helps NASA CILab Review Space Mission Animations The 4-artist team at Conceptual Image Lab uses Shotgun to produce animations illustrating NASA missions and findings.

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Q&A with FATface VFX Supervisor Alan Lam and Pipeline TD Daniel Wong talk about Hong Kong's competitive marketplace and tackling complex projects with Shotgun.

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Shotgun Helps The Third Floor Manage a Global Visualization Pipeline Production Manager Charlotte Nelson talks about using Shotgun during previs, and throughout production and postvis.

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A Driving Force: Creating Photo-Real Content for Automotive Brands Brandon Bartlett, CG supervisor at Armstrong White, talks about tackling enormous volumes of CG motion and still imagery for leading automotive brands.

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