In January 2019, four months after we began creating our pipeline from the ground up, we started integrating Shotgun to streamline data and communication for the team. We started with a basic integration which, from the Asset Management side, supported uploading media to Shotgun for team reviews, including submitting to Shotgun directly from Nuke.
As our Pipeline was evolving, we fully connected Shotgun with our main creative tools—Maya, Houdini, and Nuke. Now anything published as an asset or for review is automatically represented in Shotgun. To achieve this, we use a proprietary asset management system that communicates and reads data from Shotgun using Shotgun’s API.
All projects containing VFX are immediately associated with a Shotgun project as they are being created on disk. Everything is published to Shotgun and every shot or project we’ve created episodes for is imported into the platform. Within the 14 months we’ve been up and running in Shotgun, we’ve done some truly amazing work!
Untold Studios has been cloud-based since day one and integrating Shotgun has meant we are built for the future. This infrastructure was truly integral in the midst of COVID-19 and a global shutdown. Our cloud and Shotgun setup enabled our team to seamlessly work remotely and allowed immediate scaling to accommodate project workload.