Guillaume Brossard, Principal Developer / Scrum Master / Product Owner and overall busy guy gives us a look at what his day-to-day is like on the Shotgun team.
How long have you been with the Shotgun team?
I joined Shotgun right after their acquisition by Autodesk. I previously worked on an Asset Content Management project at Autodesk in Montreal that had a lot of similarities to Shotgun.
My background is in graphic application and games development. I started at Autodesk through an acquisition too. I was then working for an AI Middleware company named Grip, where I was developing Artificial Intelligence middleware for crowd simulation and character behavior.
So what have you brought to Shotgun so far?
My team and I completely renewed all the servers in the Shotgun infrastructure, rebuilding the deployment code and making the solution more resilient and secure in the process.
As a product owner, I plan future initiatives for my team and review initiatives in progress to make sure they meet our requirements.
As a scrum master, I manage the Core Product backlog and track progress.
As a developer, I contribute to the development of different features and to the execution of recurring operation tasks.
Outside of work, I dedicate most of my time to my two daughters and their activities. In my free time, I enjoy jogging, golfing and playing tennis.
What's something you wish people knew they could do in Shotgun?