We come from production studios and are passionate about building tools that help artists, managers, supervisors and developers bring inspiring work to the world while enjoying the process and maintaining a healthy bottom line. We love this industry and are honored to serve you.
Sarah Hodges
Associate VP and General Manager
Sarah Hodges is General Manager and Associate Vice President of Shotgun at Autodesk. In this role, Hodges is responsible for driving the business globally for Shotgun, focusing on targeted growth with the world’s largest studios. Over the years, Hodges has held various roles spanning multiple industries and has helped bring the Autodesk Building Information Modeling (BIM) portfolio to the marketplace across the education and commercial sectors. Hodges has focused on the construction industry to understand and implement disruptive technological innovations that are radically changing how projects are constructed and delivered. Hodges has appeared in Post Magazine, The Economist, and The Wall Street Journal, citing examples of how technology is shaping the future.
Chevenee Reavis
Director, Chief of Staff
Matt Welker
Head of Street Team
Matt is based in the Bay Area, and helps keep things moving forward with the best production team around, the Street Team. When he's not thinking about how to help the Street Team help you, he's playing hillbilly guitar, making coffee by the gram, or listening to some new-fangled HiFi music.
Lee Hollingworth
Head of Engineering
Tram Le-Jones
Street Team
Tram joined the team in March 2015 and makes sure we're looking after our clients in the LA area. She comes to us with VFX experience across multiple departments, from Senior Producer to Systems, with a dash of pipeline work for good measure. From Features to Commercials, from Mom-n-Pop shops to some of the old Big 5’s, she knows firsthand what it’s like to deliver projects with a scrappy team or a fully-staffed studio.
Mason Jarratt
Street Team
Born in New Zealand, then relocated to London for some high-profile production management work, then re-relocated back to NZ, Mason is a mix of EU civility and Kiwi audacity. At home in both hipster coffee shops and survival camping with nothing but a knife and a loin cloth, Mason can hack through the biggest production management issues with ease, and kill and dress a wild stag - all before lunch time!
Beau Roberts
Principal UX Designer
Patrick Boucher
Street Team
Sabrina Ricci
Product Marketing
Sabrina is part of the dynamic duo behind 'I Know Dino', a podcast all about dinosaurs. Go Brontosaurus!
Victorial Grey
Street Team
Victoria spends her waking hours slinging code for clients. She comes to Shotgun from a background in pipeline engineering in VFX and animation. Now on a mission to help make the lives of production people easier across the industry, she likes getting into the thick of it with clients, chatting directly with internal support teams, and learning how Shotgun helps each studio reach their max potential.
Rachel Knight
Marketing Manager
Andrew Lawrence
Street Team
When Andrew isn’t bouncing from studio to studio setting up pipelines, you can find him DJing funky fresh K-Pop beats or brewing up delicious homemade apple crumble!
Stephane Daigle
Software Architect
Francois Jacques
Principal Software Engineer
Johnny Duguid
Community Manager
Philip Blyth
Sr. Web App Developer
Ben Willenbring
Sr. Software Engineer in Test
Xin Liu
Sr. Software Engineer
Brandon Foster
Street Team
Brandon’s experience in games as a technical artist makes him a great resource for Shotgun’s games clients. When called upon, he can lay a steady beat on the drum set or recite nerdore rap lyrics.
Eric Cabot
Software Development Manager
Luc Bolduc
Principal Software Engineer
Produces peaceful code with love from his mobile home office (Westfalia) during the summer and warm wood-heated code during winter.
Sylvain Lavoie
Sr. QA Analyst
Dan Allum
Sr. QA Analyst
Tannaz Sassooni
Street Team
Rob Blau
Piece Shaper & Puzzle Putter-Togetherer
Never trust the storyteller. Only trust the story.
Jean-Francois Boismenu
Sr. Software Developer
Francis Mathurin
QA Analyst
Tommy Kiser
Street Team
Tommy joined Shotgun in 2012, after using Shotgun in Production Manager roles on animated feature films. He loves helping new clients get started in Shotgun, or helping studios expand Shotgun usage to new workflows or disciplines. He lives in Madrid and is always happy to meet up for tapas.
Astrid Scholte
Street Team
Astrid is a product support specialist who brings a wealth of experience from having worked both as a VFX artist and on the production side. She has two cats — one of which is perpetually climbing on her keyboard to try and answer her tickets. If you receive any strange replies, apologies — it was the cat!
Guillaume Brossard
Principal Software Engineer
Shotgun Core Team. Scrum Master and Product Manager for anything related to the Shotgun Infrastructure.
Luc Laprise
Software Development Manager
Robert Belanger
Principal Software Engineer
David Richer
Sr. Software Developer
Eli Rarey
Technical Sales Subject Matter Expert
Jeff Beeland
Sr. Pipeline Engineer
“I order all of my sandwiches with mayonnaise. I'm a whiz at Minesweeper, I can play for days. Once you see my sweet moves you're gonna stay amazed, my fingers movin' so fast I'll set the place ablaze." – Weird Al
Jack James
Product Line Manager
Jack helps UK-based film productions work with Shotgun. Previously, he worked across film, broadcast TV, graphic design and software industries in a variety of roles. He has published three books with Focal Press: "Digital Intermediates for Film & Video (2005)", "Fix It In Post (2009)" and "Film and Video Production in the Cloud (2017)”.
Warren Trezevant
Product Manager
Warren Trezevant is a long-time animator who also enjoys working on cool illusions-in-the-dark projects, like strobscopic zoetropes and visualizations of the speed of sound. Besides his wife and teenage daughter, Warren’s family includes a pug, Nigerian Dwarf goats and chickens.
Michael Kessler
Street Team
Michael comes from a background of creating collaboration solutions for Visual Effects studios. When he isn’t diving in to RV, Michael tries to make everything and anything. From robots to musical instruments, it is all fair game.
Sergei Kiktev
Dev Ops Engineer
Per Kvalvaag
UX Designer
Antoine Hebert
Sr. Software Developer
Khosrow Ebrahimpour
Dev Ops Engineer
Siyuan Tu
Sr. UX Designer
Vladimir Gusarov
Software Developer
Leigh Instrall
Sr. Visual Designer
Patrick Hubert
Development Lead, Automation Frameworks
Philip Scadding
Street Team
I started my career as a 3D Generalist, but became enthralled by solving pipeline problems and developing tools. Working from home, I now form part of crime fighting duo along with my dog, prepared to take on any tickets that come our way!
Kevin O'Neal
Product Manager
Kevin comes from a background of tool design and development, working for a while in the games industry and at Autodesk. These days, when not talking with users and/or working on user stories he’s spending time answering life’s most important question, “why?”, which his two young daughters routinely ask. (The answer seems to be, “Because”.)
Tony Etienne
Street Team
While normally steadfast and unwavering, I can be bribed with vintage game consoles, home brewed beer, cold brewed coffee, and books about computing history.
Beth Dewhirst
Street Team
Shayna Duguid
Street Team
Shayna is based in Denver and has knowledge around Producing, Production Management, and Coordinating. Outside of Shotgun, she obsesses over baking pies and pouring espresso — experimenting to find the best flavor combinations.
David Mason
Street Team
Francesca Christopher
Street Team
Ben Xu
Street Team
Jing Liu
Street Team
Christopher Sinnott
Shotgun Subject Matter Expert
Jessica Beisler
Street Team
Sachin Trivedi
Technical Sales
Alexa Zalipyatskikh
Street Team
Have a question about pricing, want a demo, or need to talk through how our tools fit within your budget?
You have a direct line.
sales@shotgunsoftware.com
Interested in writing a story about us or having someone from our team speak at your events?
press@shotgunsoftware.com
Our “street team” spends all their time obsessing about making our clients happy. Learn
more about the software, watch some videos, and browse the help forums.
http://support.shotgunsoftware.com
Need a hand? If you have a question or need some help getting started, just shoot us an email and we’ll jump on the case. support@shotgunsoftware.com
What did we forget? For any other types of communiques
contact@shotgunsoftware.com