Say hello to the team

We come from production studios and are passionate about building tools that help artists, managers, supervisors and developers bring inspiring work to the world while enjoying the process and maintaining a healthy bottom line. We love this industry and are honored to serve you.

Don Parker

VP, Production Platform

Matt Welker

Head of Street Team

Matt is based in the Bay Area, and helps keep things moving forward with the best production team around, the Street Team. When he's not thinking about how to help the Street Team help you, he's playing hillbilly guitar, making coffee by the gram, or listening to some new-fangled HiFi music.

Matt Daw

Software Architect

James Pycock

Head of Product

Janick Valois

QA Manager

From Softimage to Shotgun with stops at Microsoft, Avid and the Flame Family, Janick is passionate about software development, trying to inspire a culture of quality along her way.

Umberto Abate

Director, Experience Design

Alan Trombla

Sr. Principal Engineer

Phil Peterson

Software Architect

Beau Roberts

Principal UX Designer

Ziah Fogel

Sr. Product Manager

Ziah is a passionate product manager and recovering VFX artist/technologist (having worked at industry giants such as Pixar, Double Negative, and Framestore) who now loves creating amazing user experiences. In her spare time, you can find her perfecting the art of the craft cocktail, scuba diving, or nerding out about science.

Mason Jarratt

Street Team

Born in New Zealand, then relocated to London for some high-profile production management work, then re-relocated back to NZ, Mason is a mix of EU civility and Kiwi audacity. At home in both hipster coffee shops and survival camping with nothing but a knife and a loin cloth, Mason can hack through the biggest production management issues with ease, and kill and dress a wild stag - all before lunch time!

Sylvain Laroche

Software Development Manager

Tram Le-Jones

Street Team

Tram joined the team last year and makes sure we're looking after our clients in the LA area. She comes to us with VFX experience across multiple departments, from Senior Producer to Systems, with a dash of pipeline work for good measure. From Features to Commercials, from Mom-n-Pop shops to some of the old Big 5’s, she knows firsthand what it’s like to deliver projects with a scrappy team or a fully-staffed studio.

Patrick Boucher

Street Team

Patrick is an fan of the Internet Of Things (IoT) and, according to his wife, spends way too much time programming home automation solutions for their home.

Louise Rasmussen

Sr. Software Engineer

Neil Grey

Street Team

Neil spends his waking hours slinging code for clients. He comes to Shotgun from a background in pipeline engineering in VFX and animation. Now on a mission to help make the lives of production people easier across the industry, he likes getting into the thick of it with clients, chatting directly with internal support teams, and learning how Shotgun helps each studio reach their max potential.

Sabrina Ricci

Documentation

Sabrina is part of the dynamic duo behind 'I Know Dino', a podcast all about dinosaurs. Go Brontosaurus!

Andrew Lawrence

Street Team

When Andrew isn’t bouncing from studio to studio setting up pipelines, you can find him DJing funky fresh K-Pop beats or brewing up delicious homemade apple crumble!

Stephane Daigle

Software Architect

Isaac Reuben

Software Architect

Nephi Sanchez

Rachel Knight

Project Manager

Rachel is a Project Manager on the Shotgun Team where she stays busy producing special projects that touch all parts of Shotgun. When she isn't spending her time making everything as efficient and effective as possible, you'll find her getting her cheese and wine fix or cuddling up with her pet chinchilla.

Jim Hourihan

Software Architect

Jocelyn Moffatt

Marketing Manager

Francois Jacques

Principal Software Engineer

Owen Lewery

Sr. Software Developer

Philip Blyth

Sr. Web App Developer

Ben Willenbring

Sr. QA Analyst

Johnny Duguid

Street Team

Xin Liu

Sr. Software Engineer

Brandon Foster

Street Team

Brandon’s experience in games as a technical artist makes him a great resource for Shotgun’s games clients. When called upon, he can lay a steady beat on the drum set or recite nerdore rap lyrics.

Eric Cabot

Software Development Manager

Luc Bolduc

Principal Software Engineer

Produces peaceful code with love from his mobile home office (Westfalia) during the summer and warm wood-heated code during winter.

Sylvain Lavoie

Sr. QA Analyst

Dan Allum

Sr. QA Analyst

Arkell Rasiah

Sr. Principal Engineer

Jon Morley

Sr. Software Engineer

Tannaz Sassooni

Street Team

Rachael Appleton

Industry Strategy Manager

Stephen Chiu

Street Team

Rob Blau

Piece Shaper & Puzzle Putter-Togetherer

Never trust the storyteller. Only trust the story.

Manne Ohrstrom

Principal Software Engineer

Stéphane Deverly

Street Team

Jean-Francois Boismenu

Sr. Software Developer

Francis Mathurin

QA Analyst

Tommy Kiser

Adoption Specialist

Josh Tomlinson

Sr. Pipeline Engineer

Astrid Scholte

Street Team

Astrid is a product support specialist who brings a wealth of experience from having worked both as a VFX artist and on the production side. She has two cats — one of which is perpetually climbing on her keyboard to try and answer her tickets. If you receive any strange replies, apologies — it was the cat!

Guillaume Brossard

Principal Software Engineer

Shotgun Core Team. Scrum Master and Product Manager for anything related to the Shotgun Infrastructure.

Luc Laprise

Software Development Manager

Robert Belanger

Principal Software Engineer

David Richer

Sr. Software Developer

Patrick Hubert

Development Lead, Automation Frameworks

Eli Rarey

Technical Sales Subject Matter Expert

Jeff Beeland

Sr. Pipeline Engineer

“I order all of my sandwiches with mayonnaise. I'm a whiz at Minesweeper, I can play for days. Once you see my sweet moves you're gonna stay amazed, my fingers movin' so fast I'll set the place ablaze." – Weird Al

Amy Hronek

Street Team

Francis Moreau

Automation Specialist

Jack James

Street Team

Jack helps UK-based film productions work with Shotgun. Previously, he worked across film, broadcast TV, graphic design and software industries in a variety of roles. He has published three books with Focal Press: "Digital Intermediates for Film & Video (2005)", "Fix It In Post (2009)" and "Film and Video Production in the Cloud (2017)”.

Elisabeth Garreau

Sales Manager

Although I've lived in Montreal for 15 years, it will take you approximately 3 seconds to figure out that I'm from France!

Warren Trezevant

Product Manager

Warren Trezevant is a long-time animator who also enjoys working on cool illusions-in-the-dark projects, like strobscopic zoetropes and visualizations of the speed of sound. Besides his wife and teenage daughter, Warren’s family includes a pug, Nigerian Dwarf goats and chickens.

André St-Denis

Release Coordinator

Alberto Arenas

Consulting Project and Delivery Manager

Sergei Kiktev

Dev Ops Engineer

Per Kvalvaag

UX Designer

Michael Kessler

Street Team

Michael comes from a background of creating collaboration solutions for Visual Effects studios. When he isn’t diving in to RV, Michael tries to make everything and anything. From robots to musical instruments, it is all fair game.

Jon Jones

Technical Sales Subject Matter Expert

Jon Jones is a 16-year veteran of the video game industry with 50+ titles to his credit. His background is in art production, outsourcing, and project management. Hobbies include playing with new technology, cooking, and hugging his three rescue cats.

Antoine Hebert

Sr. Software Developer

Adam Czuprak

Senior Software Developer

Ben Wiley

Software Developer

Ben has moonlit as a campus organizer, video game musician and field researcher on the way to finding Shotgun. Interests include: social theory, poutine à la merguez.

Khosrow Ebrahimpour

Dev Ops Engineer

Raphael Matto

Shotgun Pipeline Engineer

Siyuan Tu

Sr. UX Designer

Vladimir Gusarov

Software Developer

Philip Scadding

Street Team

I started my career as a 3D Generalist, but became enthralled by solving pipeline problems and developing tools. Working from home, I now form part of crime fighting duo along with my dog, prepared to take on any tickets that come our way!

Kevin O'Neal

Product Manager

Kevin comes from a background of tool design and development, working for a while in the games industry and at Autodesk. These days, when not talking with users and/or working on user stories he’s spending time answering life’s most important question, “why?”, which his two young daughters routinely ask. (The answer seems to be, “Because”.)

Tony Etienne

Street Team

While normally steadfast and unwavering, I can be bribed with vintage game consoles, home brewed beer, cold brewed coffee, and books about computing history.

Karen Tam

Software Developer

Leigh Instrall

Sr. Visual Designer

Contact Us

Sales

Have a question about pricing, want a demo, or need to talk through how our tools fit within your budget?

You have a direct line.
sales@shotgunsoftware.com

Press

Interested in writing a story about us or having someone from our team speak at your events?
press@shotgunsoftware.com

Support

Our “street team” spends all their time obsessing about making our clients happy. Learn more about the software, watch some videos, and browse the help forums.
http://support.shotgunsoftware.com

Need a hand? If you have a question or need some help getting started, just shoot us an email and we’ll jump on the case. support@shotgunsoftware.com

General Inquiries

What did we forget? For any other types of communiques
contact@shotgunsoftware.com